


The fewer polygons a model has, the more efficient it is and easier to work with, but the more difficult it becomes to get fine detail on the surface. If you are already pretty familiar with displacement, but want to know why yours isn’t looking good, check out part 2 of this series: Displacement in Octane for Cinema 4D: Model and Texture Considerations Intro What is Displacement?ģD applications use polygons to define the geometry of the objects in a scene.

The more you learn about what those are, the better your displacement will look. This is a somewhat advanced topic, and at least a brief understanding of several different disciplines of 3D are needed to get the best results. This guide is a starting point in learning about the types of displacement in Octane, how to set it up, and the differences between the vector and texture methods.
